Electron Meetup April 201706 Apr 2017
Tonight was the Electron meetup in Paris. I didn't even know there was a dedicated meetup. I went there because my coworker Baptiste was doing a talk and I wanted to support him. I'm glad I went because I learned a lot.
Auto-update in Electron
Baptiste talked about one of the internal applications we are using at Algolia. The app lets the Algolia employees search into content that is spread across different other apps. Using a simple search bar, we can search in GitHub issues, Asana checklists, HelpScout tickets, Salesforce leads, Confluence pages, etc.
He talked about the auto-update mechanism. Electron apps being desktop apps, people have to install them on their machine. Developers cannot push new content as they would do for a website. They have to have an update mechanism in place, and it has to be automated because they cannot rely on users manually updating their version.
Baptiste used a system call Nuts, a node app that you can host on Heroku, and that works as a middleware between your GitHub repo (where you pushed the new builds), and the installed applications.
When the application starts (and every 5mn after that), it checks if a new package is available by contacting the Nuts server. Nuts in turn will query the GitHub repo (using auth tokens if the repo is private). If a new version is available, Nuts will forward it to the application that will download it in the background. If no version is available, nothing happens. Both those cases are handled in Electron through events fired in case of an update available or not.
Now that the technical part is over, you have a lot of UX questions to ask yourself. What do you do with this new version? Do you install it without your user knowing? Do you ask confirmation first? Do you install it right away or do you wait for the next session?
At Algolia, we decided not to install new versions silently. Most of the users of the app are developers, and they want to know when they update, and which version they are using. They don't like too much magic. From a pure debugging standpoint, it was also easier for Baptiste, when a bug occurs, to know from which version they were upgrading. Installing the update silently would have hidden all that info. We decided to display a prompt asking users if they wanted to install the update now or later.
The app itself is something you use many times a day, but you rarely spend more than a few seconds in it. You display it, you type what you look for, you find it, click it and it opens a new tab to your result. Once a result is selected, the app disappears. It means that most of the time, if there was an update, it didn't had time to finish downloading that you were already doing something else.
Prompting the user "Do you want to install the new version" while they were doing something different was too intrusive. We decided that if the app was not currently focused when the download was over, we would just not show the prompt, and simply keep the update for next time.
Next time you open the app, if an update was pending, we will prompt to install it. Once again, if the user clicked "Later", it will just ask again next time.
To conclude, Baptiste also added a manual "Check for updates" button. Electron apps really look like desktop apps, and our expections as users are not the same when we use a desktop app or a website. With apps, we want to feel we are in control. It's something we installed on our machine, so we should be able to tell it when to update if we want to. This button was not doing much more than requesting a check for update when it's clicked instead of waiting 5 more minutes, but it gave the users the feeling that they are in control.
To conclude, keep in mind that the technical part is usually the fastest. Making sure the workflow is enjoyable to your users is the hardest part. People have different expectation in desktop apps than in website. Because it's the same code for you does not mean it will be the same experience for your users.
Second talk was by Michael Lefebvre, about GitScout, a MacOS app to handle GitHub issues. I was surprised at first that an Electron app was advertised as a "MacOS App", because Electron is supposed to be used on any platform.
I understood why they want that way. They went to great lengths to have the same kind of UX in their app as you could have on a native Mac OS app. The main example they gave is about the popover notifications you can have in a native MacOS app.
Those popovers can float partly "outside" of their main window. This is not possible in an Electron app, as an app must live inside a window, and you cannot make it go outside of it. To solve that, they created two windows. The parent one is the main app, and it has a child one, invisible by default. Then when it's time to display the popover, they will position the child window, make it visible and style it to look like a popover.
The issue with that approach is that the second window then takes the focus, which put the first window as inactive and all the OS-level styling of inactive window will take place. They then had to remove the OS-level handling of the window and redo it all themselves, so they can adjust it as needed. In the same vein, they had to deal with the clicks through the child window that should be forwarded to the underlying window.
They did a good job reimplementing the native behavior and handled many edge cases of the popover positioning. It took them about 4-5 days which would have been less more than learning to code directly in native so I'd say it's worth it... until the next MacOS update breaks everything.
Cross-platform app in electron
Then Maxence Haltel, from Aircall did a presentation about the building of cross-platforms apps in Electron. The main tool to use is electron-build, which will help you package your build for each platform.
Any platform can be built from any platform (using
mono), as long as you are not using any native C/C++ APIs. Also note that even if the code you write is supposed to work the same on every platform, you still have to sometimes handles the specificities of each (in which case,
process.platform is your friends). Apparently, there are also some Electron-specific differences between platform, so the best way to debug is to have 3 machines, one for each platform.
All the build info of
electron-build is taken from your
package.json. You can define, for each platform, the specific setting you want to pass to your build. Also note that by default, only the files that you explicitly
require will be included. If you need to pass any other file, you'll have to pass them manually in the config.
To release your app, you can either use Nuts like Baptiste talked about in the first talk, or use electron-release-server that you'll have to host but which will give much more power on the auth and release channels (beta, dev, prod, etc).
Audio in Electron
Last talk was by Matthieu Allegre, but about the sound APIs. Sound in Electron is nothing more than what you can do with sound in Chrome. The Chrome version being set in an Electron app, you know what will be available and what will not. Furthermore, you can pass specific
flags to Chrome to enable some features.
The demo was about listing all the input and output devices of the computer, firing events when a new one was added, and then capturing the input stream of one, to send it to the output stream of another.
Aircall uses this (and then send it through WebRTC) to make calls between two peers, which is pretty clever. Having control over the environment and being able to build sound-oriented apps in Electron is interesting and I'm sure this opens the road to interesting applications. I'll have to give it a try.
I'm glad I came. I didn't know there was such a big Electron community in Paris (I would say we were around 60), and having that many interesting talks was worth it.
Tags : #electron
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